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Description
It's been a long time people, Here I am once again with another half assed piece that I had force myself to do given my total lack of inspiration.
This model is "Roughly" semi-based on the model structure of an online game, RF online... (The leg part to be precise) while the rest are just made up at random. For now i'm working on stoping myself from going nuts on the polygons (The uv points are a mess, which makes this guy almost un-texturable) ... lets say I have a tendency to put detail where there shouldn't be any (if you get what I mean). Well as usual... tards feel free to comment like hell... i plan on modeling another one with (much much much) less polygonal crap and try to make it smoother and give it a more "functional" look. For i'm stuck with the (somehow) zone of the enders look... And yes this guys missing his weapon... I "might" give him one.
This model is "Roughly" semi-based on the model structure of an online game, RF online... (The leg part to be precise) while the rest are just made up at random. For now i'm working on stoping myself from going nuts on the polygons (The uv points are a mess, which makes this guy almost un-texturable) ... lets say I have a tendency to put detail where there shouldn't be any (if you get what I mean). Well as usual... tards feel free to comment like hell... i plan on modeling another one with (much much much) less polygonal crap and try to make it smoother and give it a more "functional" look. For i'm stuck with the (somehow) zone of the enders look... And yes this guys missing his weapon... I "might" give him one.
Image size
720x1280px 538.17 KB
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Comments12
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ever considered on tutorials .... itll make u vamos